The last level is a wound, and chain the last boss with then the very last without being able to resume his life properly is poorly thought. Knowing that the game does not allow a consequent health boost in the lowest levels, and that the last level enemis are PV bags and DPS despite my 125 stomach and everything I can do to improve my character. I was up to the real last boss and I held him to almost nothing, none of his attacks had touched me (thanks to the escape) and then suddenly three attacks that affect the goal. Some extra level could have really allowed for fun combos.Īnd the worst in my opinion: the RGN of the drops, the bosses can drop weapons of very bad manufacture, items completely useless or unlike the supplements cheated that can allow you to descend lower. Negative point: once level 30 reaches and all villagers rescued the game stagnate, there are many characters to unlock but some are unplayable so their Malus are accented. The skill points to distribute, the different characters playable to unlock and master, the level in themselves, the stomach gauge (but that lacks finalization in my opinion). (12/20)Ī good overall design (good music, good pixel graphics) positive points: the beginning and the progression that forces the player to venture deeper into the donons.
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